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Cycreim Great Tree Officer


Joined: 22 Dec 2003 Posts: 1274 Location: Toronto, ON
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Posted: Wed Apr 04, 2007 5:18 pm Post subject: Stained Glass Photoshop Tutorial |
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Here you go, I hope this helps...
Cyc's Stained Glass Tutorial
- Step 1 -
You start out by laying out your lead lines, plotting out your window in black and white. You need to include ALL of your lines at this stage, because there will be no going back later. Your whole design depends on having this step done and done by this point, so make sure you get it right.
Make it high resolution. The higher the resolution you work at, the easier it will be. For the DRC window project, working at 2048 x 2048 (2x the required dimensions) is plenty.
For this example, I made a simple window in Illustrator. It looks like so:
- Step 2 -
Bring your design into Photoshop and paste the image in as a layer. Call it "Original Lines".
Duplicate that layer and call it "Sub Colour". Using the paint tool, paint the glass in whatever colours you want. These are the basic basic colours of your window. Try for nice colour harmony and just be finnicky until you get what you want. Here's what the image should look like once you're done:
- Step 3 -
Duplicate "Original Lines" again and set it to the topmost layer. Call it "Pane Tint".
This step is pretty time consuming but it will give each pane of glass a slightly different shade, making it look more stained-glassy.
Like Step 2, paint the window panes in, but this time using random desaturated colours. Or, you could paint in saturated colours and use the Hue and Saturation tool to desaturate the results.
Nevertheless, if all goes well, you should have a layer that looks something like this:
Set the blending mode to "Overlay".
- Step 4 -
Find some stock image of scuffed or scratched metal. It looks sort of like an ice rink that's been skated on a bit too often... Paste it into a new layer and call it "Interior Scuffs" and resize it to taste:
Create a layer mask for "Interior Scuffs". Copy the contents of your Original Lines layer and paste it into the layer mask. Then apply a gaussian blur. Then, use the magic wand or the Select / Colour Range to make the Original Lines layer into a selection, and fill the selection with white.
Play around with the levels until you've got it looking the way you want.
It should look like this when you're done:
Set the blending mode to Overlay. And tadah! You should have something like this:
- Step 5 -
Duplicate the Sub Colour layer and set it to the topmost layer. Set the blending mode to Screen.
Find a texture for the surface of the glass. I chose this image of concrete with deep scratches. I inverted it (so that the cracks appeared lighter) and resized it to fit the window:
Name this level "Surface Texture" and set the blending mode to Difference. Set the opacity to somewhere around 15% or 16%, depending on the texture you've chosen. It should then look like this:
Fairly subtle, but still there.
- Step 6 -
Duplicate Original Lines and move it to the foreground. Call this layer "Lead Lines".
Set the layer to multiply.
Add an Outer Glow layer effect. This will make your glass look more dimensional. These are the settings I used, but you can experiment to see what looks right for you.
The lines plus the outer glow should make your composition look like this:
- Step 7 -
Get a nice juicy corroded texture for your lead lines. I used the concrete one again. Paste it into a new layer called "Lead Lines Texture" and use Hue and Saturation and Levels to give it a really grungy, dark look, ala this:
Create a layer mask for this layer. Use your original lines again as the layer mask, and invert it so that it's white lines on black. Then use a gaussian blur to smooth out your lines. You don't want your blurred lines to be bleeding over onto the glass planes too much, so be conservative.
Then, use layers to narrow your blurred lines by pumping up the black. You can also use Brightness and Contrast, but I'm a fool for Levels.
Regardless, when you're done, your layer mask should look like this:
Add a Drop Shadow layer effect. Here are the settings I used. Note the light direction coming from above. This really helps to make your lead lines pop:
Then add an Outer Glow layer effect. Here are the settings I used:
You're done with this layer.
- Step 8 -
Duplicate Interior Scuffs and move it to the uppermost layer. Use Brightness and Contrast to up the contrast of the texture.
Your texture should now look like this:
and invert the layer mask so that it looks like this:
When you're done, your window will look like so:
- Step 9 -
Using the Dodge tool set to "highlights", paint some highlights into your Lead Lines Texture layer. Imagine the light coming from roughly above your window. Just fool around until it looks right. Here's what I did:
- Step 10 -
Once you're done this, go back and make your own edits until you've got something that looks nice. I used Levels a lot, but also Hue and Saturation to get the right effects.
There you go! You're done! I hope this helps.  _________________ KI: 34353
Last edited by Cycreim on Thu Apr 05, 2007 9:20 am; edited 1 time in total |
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Professor Askew Great Tree Member

Joined: 23 Dec 2003 Posts: 2532 Location: Bloomfield, CT
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Posted: Wed Apr 04, 2007 10:07 pm Post subject: |
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Wow. Nice work. Now everyone has a fightin' chance. lol _________________ Professor Daniel Askew - Securing our reality from the machinations of the Station Masters. |
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Erik Great Tree Member


Joined: 23 Sep 2006 Posts: 1121 Location: the Netherlands
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Posted: Thu Apr 05, 2007 8:18 am Post subject: |
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Thank you for this tutorial! I think I'll give it a try now!  |
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tetters Explorer

Joined: 06 Mar 2007 Posts: 35 Location: Toronto, Ontario, Canada
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Posted: Thu Apr 05, 2007 9:08 am Post subject: |
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Cool. Now I need Photoshop...  _________________ "Life is not a journey to the grave with intentions of arriving safely in a pretty well-preserved body, but rather to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming...
WOW! What a ride!"
-Anonymous- |
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Ian [Atrus] Explorer


Joined: 17 Apr 2004 Posts: 12 Location: Italy
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Posted: Thu Apr 05, 2007 9:32 am Post subject: |
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Great tutorial!
I hope my PC comes back soon so I can try it out... _________________ "We are the kolbitar, the coal-eaters; we sit by the fire in winter and tell stories of a younger world." |
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Eleri Great Tree Member


Joined: 27 May 2004 Posts: 819
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Posted: Thu Apr 05, 2007 10:11 am Post subject: |
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I'll have to apply some of those ideas. I do mine very differently, though. Maybe I should make a tutorial too? _________________
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Durin Mephit Great Tree Officer


Joined: 29 Jan 2004 Posts: 3119 Location: Tigard, OR
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Posted: Thu Apr 05, 2007 10:13 am Post subject: |
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Cool tutorial!
Doesn't help that my art still sucks!
Thank you for sharing though. I'm sure some others will make some good use of it. _________________ Durin Mephit * Member of Guild of Messengers - Unless otherwise stated, opinions are mine only and not Guild endorsed.
rel.to | Marten KI: 59474 | Durin M KI: 11883768 |
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Cycreim Great Tree Officer


Joined: 22 Dec 2003 Posts: 1274 Location: Toronto, ON
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Posted: Thu Apr 05, 2007 11:28 am Post subject: |
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Oh by all means, Eleri. You know how I feel about making information public.  _________________ KI: 34353 |
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