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NSymon Friend of The Great Tree
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Joined: 22 Dec 2003 Posts: 843 Location: England
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Posted: Tue Oct 05, 2004 8:09 pm Post subject: Confused |
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Hi Everyone
I just want to ask a quick question. Does it matter in which order you solve the puzzles on the Ages?? I've wandered around the Ages of Sirrus and Achenar and been to Serenia which are just beautiful. So I'm just thinking does it matter which one I do first? Although I do get lost in Serenia and Achenar's Age and feel sometimes that I'm just walking round and round in circles. |
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Professor Askew Great Tree Member
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Joined: 23 Dec 2003 Posts: 2532 Location: Bloomfield, CT
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Posted: Tue Oct 05, 2004 10:04 pm Post subject: |
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I have read on several occasions that you can explore the Ages in any order and go back and forth as needed...which is apparently why they put in that new fancy-dancy zip mode function. _________________ Professor Daniel Askew - Securing our reality from the machinations of the Station Masters. |
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Jaharen Great Tree Member
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Joined: 23 Dec 2003 Posts: 309
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Posted: Tue Oct 05, 2004 11:46 pm Post subject: |
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While you can explore them in any order, there are bits of info at the end of each prison Age which will help your progress in Serenia. _________________ Jaharen
MOULa KI: #10750831 |
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NSymon Friend of The Great Tree
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Joined: 22 Dec 2003 Posts: 843 Location: England
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Posted: Wed Oct 06, 2004 5:27 am Post subject: |
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Professor
I am so grateful for the fancy dancy zip mode. I was completely lost in Achenar's Age and then remembered the zip mode
Thanks for the info Jaharen. I shall start with the two prison Ages. |
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Mystlander Great Tree Member
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Joined: 22 Dec 2003 Posts: 521 Location: In Cavern
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Posted: Fri Oct 15, 2004 10:56 am Post subject: |
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As with any MYST game, you can travel the ages in any order and as many times as you like. They are geared for fans to progress at their own pace. Being from the old school, I chose not to use the Zip mode, except to experiment with it a bit just to see how it worked. Guess I'm extremely patient and just love to wander through the ages drinking up their beauty, and discovering something new each time I pass by.
I did, however, find the Amulet especially helpful (memory wise). The camera and journals were great, too! Didn't have to use pencil and paper at all this time around... _________________ URU Live KI #: 50911 MOULa KI #11697212
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CuzinJohn Great Tree Member
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Joined: 09 Feb 2004 Posts: 775 Location: Note to self - fix Avvie and Sig Graphics...
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Posted: Fri Oct 15, 2004 2:17 pm Post subject: |
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Mystlander wrote: | As with any MYST game, you can travel the ages in any order and as many times as you like. They are geared for fans to progress at their own pace. Being from the old school, I chose not to use the Zip mode, except to experiment with it a bit just to see how it worked. Guess I'm extremely patient and just love to wander through the ages drinking up their beauty, and discovering something new each time I pass by.
I did, however, find the Amulet especially helpful (memory wise). The camera and journals were great, too! Didn't have to use pencil and paper at all this time around... |
RIGHT ON!
I'm a purist... I have the ZIP mode thingy turned off. I'm loving the camera/jornal combo, but I still have been drawing things a little bit... especially in Serenia. I'm not sure why yet, but I'm sure the locations of the bubbles, willowisps, and drippy fire flowers are important, as are the aquaducts... so I drew myself an overview of that part of the Age.
I'm a bit miffed that they even included the on-line Prima guide stuff... I'm tryin' REAL hard not to use it.
On a different note, I'm a little confused as to Atrus' motives with these prison ages. Atrus wanted to teach his boys an appreciation of the ages they link to... so he put one son in a living age with animals and food aplenty, and the other in an age of rocks, ickky plants and constant electric storms.
Somehow it just doesn't seem fair... no wonder Sirrus is cranky.
Ah well... back to Spire... I gots me some more puzzles to solve. _________________ KI 182798
Science is how you talk about the universe with words that bind it to a common reality.
Magic is how you talk to the universe with words that it cannot ignore. |
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Durin Mephit Great Tree Officer
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Joined: 29 Jan 2004 Posts: 3119 Location: Tigard, OR
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Posted: Fri Oct 15, 2004 3:00 pm Post subject: |
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As I understand it, it is unfair to say that Atrus "put his sons in the ages." In fact, he warned his sons not to link to those ages. Haven and Spire were intended as traps for any visitor which might happen upon MYST and seek to vandalize the ages acessible from there.
That is why the trap books were out in the open, while many of the other important linking books were in "places of protection." The trap books were designed to appeal to the potential vices of traspassers. Supposedly, the last persons that Atrus expected to get trapped in the books were his own sons. Also, nothing prevented the two sons from both choosing the same age; they could have both ended up in Haven, or both in Spire, but it just so happened that Haven appealed the most to one and Spire to the other.
It is further irony that the traveler we play in the game is the real traspasser, and yet becomes one of Atrus' most trusted friends! _________________ Durin Mephit * Member of Guild of Messengers - Unless otherwise stated, opinions are mine only and not Guild endorsed.
rel.to | Marten KI: 59474 | Durin M KI: 11883768 |
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CuzinJohn Great Tree Member
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Joined: 09 Feb 2004 Posts: 775 Location: Note to self - fix Avvie and Sig Graphics...
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Posted: Mon Oct 18, 2004 8:16 am Post subject: |
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Indeed... I was mis-spoken.
Atrus set Haven and Spire as traps, and he didn't know his boys would have taken the bait. But still, the fact remains...
Spire seems to be significantly more dank, dark, and depressing than Haven.
No wonder I feel so much at home there. ![Wink](images/smiles/icon_wink.gif) _________________ KI 182798
Science is how you talk about the universe with words that bind it to a common reality.
Magic is how you talk to the universe with words that it cannot ignore. |
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NSymon Friend of The Great Tree
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Joined: 22 Dec 2003 Posts: 843 Location: England
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Posted: Mon Oct 18, 2004 10:23 am Post subject: |
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CuzinJohn wrote: | Indeed... I was mis-spoken.
Atrus set Haven and Spire as traps, and he didn't know his boys would have taken the bait. But still, the fact remains...
Spire seems to be significantly more dank, dark, and depressing than Haven.
No wonder I feel so much at home there. ![Wink](images/smiles/icon_wink.gif) |
Well that makes two of us Cuzinjohn, I absoututely love Spire with its lightning storms, crystals and stone palace. Haven I couldn't really care much for, the only dark bit in that seemed to be the opiate like plants giving of their green gas. But Spire is magnificant. Nowhere near finished this game, spending to much time just wandering around, I although I am on the last puzzle for Haven and nearly completed Spire. |
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Eleri Great Tree Member
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Joined: 27 May 2004 Posts: 819
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Posted: Fri Oct 22, 2004 2:10 am Post subject: |
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I've pondered that Atrus made those ages more for the boys than he knew.
He may be the D'ni equivilant of the Absent Minded Professor, but he was also taught by his grandmother to see everything. So even burried in his work and neglectful fo the world around him, his subconcious would have picked up on the changes in Sirrus and Achenar.
So perhaps the derad of someone raiding his Library was spurred on by the darkness he was sensing in the boys, even though he couldn't face it directly, he wrote prison ages that matched their personalities. Perhaps a part of him knew the trap was being laid for them.
Random noodling on my part. _________________
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