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brian Fearless Leader


Joined: 24 Jun 2003 Posts: 1372 Location: Seattle, WA
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Posted: Sun Jan 01, 2006 10:10 pm Post subject: |
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Eleri wrote: | And then there are those who seem to be having *entirely* too much fun dusting off their IC personalities  |
Ha!
IC/OOC It's all the same.
You can ask Jean!  _________________ #Brian Fioca
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Durin Mephit Great Tree Officer


Joined: 29 Jan 2004 Posts: 3119 Location: Tigard, OR
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Posted: Sun Jan 01, 2006 10:55 pm Post subject: |
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I just wanted to say, tkwiggins, that your message about Disneyland was wonderful and eloquent, and conveys everything I could think to say say about immersive experiences, and more succinctly than I am apt or able.
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Eleri Great Tree Member


Joined: 27 May 2004 Posts: 819
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Posted: Sat Jan 07, 2006 3:35 pm Post subject: |
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*bangs head on desk*
WHY is the idea of immersive playacting so darn HARD for some people. Even trying to get them to understand little things like using your relto book, instead of just poofing out, or not talking about technical things like shard stability. Why do they insist that IC must mean storyline, and plot and playing a fake character with some agenda.
I swear, it was like a brick wall. _________________
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brian Fearless Leader


Joined: 24 Jun 2003 Posts: 1372 Location: Seattle, WA
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Posted: Sat Jan 07, 2006 8:22 pm Post subject: |
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Maybe typical people really *aren't* ever themselves. They're *always* putting on a personality to appear to others a certain way. Maybe most people *can't* just be themselves... U R U doesen't apply to those people, because they R'nt, and they don't know how except to just do something *else* different. :/ _________________ #Brian Fioca
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Durin Mephit Great Tree Officer


Joined: 29 Jan 2004 Posts: 3119 Location: Tigard, OR
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Posted: Sun Jan 08, 2006 12:29 am Post subject: |
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Eleri,
I was glad to have happened upon your instructional session today.
I think Brian's theory has some merit. The reason probably varies from person to person.
Some people convince themselves that being IC requires a lot of creativity, so they use that as an excuse to not try in the slightest.
Some may simply feel it is simpler and more direct to voice questions in the way they natively think them (e.g., "When's the next patch?").
And yet others have skulls like brick walls, as you say  |
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tkwiggins Explorer

Joined: 30 Dec 2005 Posts: 23
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Posted: Sun Jan 08, 2006 3:05 pm Post subject: |
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A quote from MCGonigal, J. "This is Not a Game: Immersive Aesthetics and Collective Play." (Her paper is cited in Wikipedia's "Alternate reality game" entry, which was cited by GD in his UO post of December 28.)
This kind of immersion made the game world less of a "virtual" (simulated) reality or an "augmented" (enhanced) reality, and more of an "alternate" (layered) reality. ...Success...therefore required developing a kind of stereoscopic vision, one that simultaneously perceived the everyday reality and the game structure in order to generate a single, but layered and dynamic world view.
Full text of McGonigal's paper is at http://www.seanstewart.org/beast/mcgonigal/notagame/paper.pdf |
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